30 Minutes To Go

· 1 min read

Original publication

This post was originally published on March 20, 2005 on The Standard, the Raincity Studios blog, credited to “Robert Scales”. This post reflects the context and tools of its time; some links and services mentioned no longer exist.

View the original on the Internet Archive

So this is what it's coming down to.

A little over 3 hours ago, we had a whole lot of assets, but the game platform what not working for us.

More than 3/4 of our features didn't work, our player had basic movement abilities but wasn't able to jump on objects. Basically it was a walking killing machine (which was not even part of the game primary goal.)

Now at "D" minus 30 minutes we are working on including the sounds, patching the levels and bringing all the elements together.

Mark and Erik are testing the game play and debugging as they go.

Boris just completed another "Quiz show - mini game" and Alan is the glue that binds it all.

Mariska finished the website, Sandra just completed the document on how we met the required guidelines and the game's instruction.

I just finished the compression of the documentary video on the making of our project.

Ok, back to work ...

Your business deserves to be found.

Tell us about your project. We answer in English or French, and we travel anywhere in the MRC de Papineau.

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