- It's about experience design: device and networks will take care of themselves
- cross intersection of: community and cultural, software development and user experience
- 'Living Labs' - has to be in the real world, contexts and real interaction make the difference
- UBC's campus is great living lab
- 50,000 mini city
- use GVRD most of the time, UBC sometimes
- If you are average small company, community group, etc taking first few steps into mobile is almost impossible because of horizontally fixed carriers
- can't just do it for particular segment - must be everybody, everywhere
- changing things on the fly is hard
- organic emergence is hard on mobile networks (Roland: go walled garden go! NOT!)
- bidirectional SMS, flickr, voice xml platform
- developers.mobilemuse.ca
- video and media transcoding infrastructure
- all Mobile Muse tools are public domain and open source (Roland: really? That would be great, open APIs would also be great)
- pocket video app, pocketcine - floyd genomics video, mobile VIFF by Seam Mobile
- English 2 Go by Linguacom - anytime, anywhere practise English as a second language
- market is 500 million people trying to learn English
- Vancouver Biennale - Metrocode.net, Tosca - get different part of the story depending on where you are and when you are when you text code on poster, without Mobile Muse, $250K, mobile muse enables this for $2K
- wontgetwierd.com - send video straight to phone via SMS
- Now - Community Generate Media (CGM)
- Live Sites like World Cup in Germany on Big Video screens
- BBC calls it 'Big Screens'
- David has an N95
Original publication
This post was originally published on March 8, 2007 on The Standard, the Raincity Studios blog, credited to “Roland Tanglao”. This post reflects the context and tools of its time; some links and services mentioned no longer exist.